![]() ![]() It has happened more than once that a character who throws down their shield takes a few strong hits that would have otherwise been blocked, and suddenly realizes the mistake in their action. Allowing a character to naturally throw off a shield sacrificing some of their protection to hopefully deal a little more damage, and still leave them with needing to invest an action to reequip that cast off protection. ![]() Orange Situationally good, but a below-average option otherwise. Ammunition: You can use a weapon that has the ammunition property to make a ranged attack only if you have ammunition to fire from the weapon. Red isn’t going to contribute to the effectiveness of your character build at all. Proficiency with a hand crossbow allows you to add your proficiency bonus to the attack roll for any attack you make with it. The color code below has been implemented to help you identify, at a glance, how good the Crossbow Expert 5e feat is for a specific class/subclass. Longspears are made to be flexible, allowing them to be a finesse weapon, but they lose the thrown property. Type: Martial Ranged Weapon Cost: 75 gp Weight: 3 lbs. In our experience this rule has still felt balanced and allowed for further combat flexibility. The longspear is a longer version of the spear. Picking the shield back up and re-wielding it still takes a full action. This allows the character with a versatile weapon to drop a punch shield, change their grip on their versatile weapon, and attack 2 handed in the same action. The rules we have now say: While it will take a full action to drop a shield that is strapped to your arm, a simple punch shield can be easily dropped without taking a full action. One that includes strapping it to your arm as well as holding a handle.Ī 'punch' shield, or one that only has a single handle. A small contraption, which fits easily over the wrist. This is where we looked into real life and shield design to get our inspiration, what we found is that there are 2 main types of ways to hold a shield: Ammunition (range 30/120), Glove, Light, Reload (3), Special. As a group we came to a consensus that throwing down a shield shouldn't take a full action unless the shield was expressly strapped to ones arm. ![]() Myself and my group has always interpreted 'doffing' as not only taking it off, but also stowing it. Thanks to the magazine's fixed nature, and the fickle. Through a manner of wires and pulleys, a user can fire bolts rapidly using the triangular magazine of bolts. While the rule as written in the book says it takes a full action to don or doff a shield. Ammunition (range 30/120), Glove, Light, Reload (3), Special. Since the question hasn't specified rules as written I want to include my own interpretation which I have used in my own games. ![]()
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